Computer Games Artist -
Resume -

- jess.hyland@gmail.com
Welcome to
Floofyart, my games art portfolio. I'm Jessica Hyland, a 3D artist, and I'm currently working at Jagex Games Research Labs in Cambridge, UK.
Examples of my artwork are just below, my details are above. Feel free to browse!

I like making low-poly props and bits and pieces as quick and easy practise. Here are some of them:

A trio of Mario-style koopa shells. They use one base model of 132 triangles and a common 128x128 texture which is recoloured to suit. The blue shell is 198 triangles.

A DS-resolution version of the incubator from the original Creatures, an A-life game from 1996 which was my inspiration to want to work in games. The incubator was used to hatch eggs containing Norns, the creatures who you had to take care of. The first game in the Creatures series was quite simple in terms of graphics technology; it was limited to 2D sprites with only 256 colours, but it was visually arresting with a warm, organic palette. It was the first computer game that interested me enough to make mods for.
The incubator model is 199 triangles and uses two 64x64 256-colour diffuse textures, one of which uses single-colour transparency. It is lit using vertex lighting.


A friend suggested I 'do a barrel roll', so I did! 124 triangles, two 64x64 256-colour textures, one barrel rolling. 20 minutes from concept to rendering the silly little .gif.